“Dying Light” had a fluid system of parkour-like travel. It allowed you to climb, shimmy, jump, and navigate your way through a destroyed world. “Dying Light 2” will expand upon that, offering new moves and new ways to use your environment. It will also include a number of new parkour attacks. In the demo shown, the character launched himself at enemies through windows and over obstacles, using the layout around him as another weapon.
“Dying Light 2” will also have what Smektala called “parkour puzzles.” These are scenarios in the game which demand players used their learned skills and the environment around them to get from point A to point B.